Staff Ghosts Guide

Staff Ghost Information

Course Machine Settings Time
Mute City Twist RoadDeath Anchor100%0'59"964
Casino Palace Split OvalBlack Bull100%0'56"691
Sand Ocean Surface SlideBig Fang90%1'56"743
Lightning Loop CrossWild Boar89%1'59"907
Aeropolis MultiplexFire Stingray100%2'15"297
Big Blue Drift HighwayNight Thunder30%1'07"331
Port Town Aero DiveBlack Bull92%2'25"689
Green Plant Mobius RingDeath Anchor100%1'35"169
Port Town Long PipeWild Boar100%2'26"802
Mute City Serial GapsNight Thunder40%1'26"549
Fire Field Cylinder KnotBlack Bull100%2'40"909
Green Plant IntersectionMighty Hurricane100%2'24"897
Casino Palace Double BranchesFire Stingray100%2'59"117
Lightning Half PipeSonic Phantom100%2'50"296
Big Blue OrdealFire Stingray100%2'50"808
Cosmo Terminal TridentBlack Bull100%2'58"650
Sand Ocean Lateral ShiftHyper Speeder90%2'09"849
Fire Field UndulationTwin Noritta100%2'06"916
Aeropolis Dragon SlopeDeath Anchor100%2'59"076
Phantom Road Slim-Line SlitsQueen Meteor100%2'03"268
Aeropolis Screw DriveRolling Turtle100%1'06"690
Outer Space Meteor StreamWild Goose0%1'38"178
Port Town Cylinder WaveFat Shark50%2'06"837
Lightning Thunder RoadFire Stingray100%3'18"272
Green Plant SpiralRainbow Phoenix100%3'50"740
Mute City Sonic OvalFat Shark100%0'46"893

The machines with acceleration below 50% I had to estimate the Settings percentage since I wasn't able to determine the exact Settings based on starting speed.

Some Staff Ghosts use settings other than 100% Max Speed, which is the standard baseline used by competitive players. While 100% settings are typically required in rulesets to prevent snaking abuse, several Staff Ghosts such as Night Thunder and Wild Goose actually snake during their runs. However, a machine doesn't always need 100% Max Speed to prevent snaking; each machine has its own unique acceleration threshold where turning begins to generate speed. These specific thresholds can be found on the Expanded Max Speed spreadsheets.